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The Challenge of the Gods is a series of stages or tests in God of War and God of War: Ghost of Sparta. They become available after the game is beaten for the first time. By beating these challenges, the player can unlock Bonus Costumes. This feature in the game is very similar to the Challenge of the Titans in God of War II and the Challenge of Hades in God of War: Chains of Olympus. In God of War, there are 10 challenges. In God of War: Ghost of Sparta, the challenges are divided between Ares and Athena, with Ares providing five and Athena eight. The Athena Challenges, however, are only available once purchased from the Temple of Zeus.

God of War Challenges[]

In God of War, there are 10 challenges. They can be accessed via the "Treasures" menu in the main menu of the game, after completing it on any difficulty.

  • Challenge 1 - Kratos must knock eight Magic Legionnaires off the platform before a 55-second time limit runs out. Kratos must also avoid the edges of the platform, as he can be pushed off. He will automatically fail the challenge if he kills any of the enemies.
  • Challenge 2 - Kratos must kill all of the Undead Archers and Undead Legionnaires before time runs out after 115 seconds. He is also tormented by Harpies the whole time, but killing them doesn't do anything.
  • Challenge 3 - Kratos must destroy all of the pots before time runs out. The time limit is set to 21 seconds.
  • Challenge 4 - Kratos must kill all of the four Minotaurs, but none of the Undead Legionnaires. There is no time limit. He'll automatically fail the challenge if any of the Undead Legionnaires are killed.
  • Challenge 5 - Kratos must use a giant ballista to shoot and kill all of the Undead Legionnaires on the distant platform, but none of the humans. There is no time limit. If he kills any of the humans he automatically fails the challenge.
  • Challenge 6 - Kratos must reach the center of the end platform before time runs out. The time limit is set to 35 seconds. He is assaulted by Undead Archers the entire time.
  • Challenge 7 - Rule 1: Kratos must kill all of the enemies before 90 seconds are up. Rule 2: He must not get hit. If he gets hit once by any enemy, he automatically fails the challenge. Use L1+Circle repeatedly in midair to destroy the enemies, but be sure that no Minotaur stands too close before executing the move.
  • Challenge 8 - Kratos must kill all of the enemies. There's no time limit, and no other restrictions though he is not able to use magic. Again, usage of L1+Circle in midair is vital to success. If a gorgon begins gazes upon Kratos, drop into the group and roll around repeatedly until the gazing stops. Failing to do so will freeze Kratos mid-air and have him die upon falling to the ground.
  • Challenge 9 - Kratos must kill a total of four Cyclops before a 150 seconds timer runs out. Satyrs fight Kratos alongside Cyclopes, but killing them doesn't change anything. Use Valor of Hercules (Triangle+Triangle+Triangle) on the cyclops to kill them in 2 hits. Only the last part of the Combo (The Plume of Prometheus) needs to hit them in order for this to work.
  • Challenge 10 - Kratos must raise the platform he's on to reach the top platform, all the while he's attacked by Satyrs and Cerberus Seeds. He must attack them to make the platform rise, and the platform lowers if he is hanging from the ledge. There's no time limit. Use L1+X and L1+X(air) to knock the weaker enemies off the platform. Kratos should however stay in the middle himself to avoid being pushed off.

Ghost of Sparta Challenges[]

Ares Challenges[]

  • Six Ways to Die - Open all 6 chests placed in the arena without dying.
  • The Gauntlet - Kill all of your enemies before they kill you.
    • There are three waves.
      • Wave 1: 8x Triton Lords and 9x Harpy Widows
      • Strategy: Enemies are vulnerable to grabing. The Harpy Widows can be instant killed by this. Since they tend to fly away, stun them with a few hits from Blades of Athena then grab kill them. The Triton Lords are annoying but not overly difficult. Attacks with Thera's Bane are effective at stunning them. Parrying their crescent attack is a good way of dealing with them.
      • Wave 2: 3x Keres Wraiths and 3x Minotaur Brutes
      • Strategy: This will be the most annoying wave by far. Parrying is the prefered if albeit still risky method to deal with the Keres Wraiths in conjunction with Thera's Bane imbued attacks. The Minotaurs are not as much a problem by themselves as their tackles can be easily dealt with through Quick Time Event and they are slow attackers. The Keres Wraith's magic attack will allow the Minotaurs to deal more damage however. If in danger of being assaulted by a lunging Keres Wraith, consider using Eye of Atlantis as it provides invincibility. If leveled up the electrocution will stun the Wraiths allowing for easier crowd control.
      • Wave 3: 6x Satyrs and 2x Armoured Cyclops
      • Strategy: Overall medium difficulty. The Armoured Cyclops can be persistent in their combo attacks but Thera's Bane is not only the weapon to use against them but also the Satyrs as it will blast them away and keep them from encroaching you and using their acrobatic moves. Parrying also works against the Satyrs. Overall group them and unleash Square, Square, Triangle combo with Thera's Bane while avoiding the Cyclops.
  • Nocrates - Retrieve all its Red Orbs before time runs out.
    • Strategy: Although a difficult challenge if using the Blades of Athena, it is a considerably easier challenge with the Arms of Sparta. Simply use Scourge of Erinys to deal with the enemies and spam Square, Square, Triangle, Triangle combo. This technique will deal massive damage to the boxes and plow through them quick enough with 10 seconds or so to spare to open the chest.
  • Unscathed - Kill all the enemies without taking a single hit.
    • There are three waves of enemies
      • Wave 1: 1x Cyclops
      • Strategy: The easiest of the waves, there are two ways to defeat the Cyclops. Thera's Bane along Square, Square, Triangle combo is effective at stunning him and dealing large damage. The second is to use the Arms of Sparta and throw spears at the Cyclops repeatedly, doing so this way should prompt the O button event twice before it approaches Kratos. Evade the Cyclops when it attacks and it should be killed soon after.
      • Wave 2: 4x Gorgons, 8x Fire Harplings.
      • Strategy: The Gorgons don’t actually attack, they use their freezing beam and a grab attack almost exclusively and won’t ever damage you. The Harplings are the biggest threat as they fly away and dive bomb with precision. Be on the evasive here. Thera's Bane and Blades of Athena will be the weapon of choice for crowd control. Evade and prompt the circle button on the Gorgons whenever possible as this will be instant death to many of the Harplings. While the Harplings can be grab killed instantly it carries a risk as Kratos is briefly vulnerable right after finishing the sequence which can kill him if any Harpling dive bombs at the precise time. Once the Harplings are defeated the next wave starts soon after.
      • Wave 3: Scylla Brood
      • Strategy: The Scylla Brood will be the most dangerous enemy as it is fast and can spit from afar. Even if normally weak foes, their abilities can easily fail the player the challenge. One way to deal with them is to be at the center of the room and use the Horn of Boreas this should hit and kill most if not all the Brood easily, although the magic meter will most certainly deplete. Another method is to use the Eye of Atlantis which also provides invincibility and can stun the Brood with its discharge.
  • Gear Up - Collect 3 Automaton Gears before your health is drained.
    • Strategy: There isn’t too much to this challenge. You start off the fight against a single Automaton with the other two joining shortly after, however you can almost kill the first one before they spawn. Keep an eye out and dodge their attacks whenever you can but you don’t need to be too concerned with your health, each one you kill will refill you completely.

Athena Challenges[]

  • Airborne - Stay in the air for 10 seconds without touching the ground.
    • Strategy: You face off against two Triton Lords in this challenge. Start by launching one into the air (hold triangle) and air grab it (mash O) until it dies, which will leave you with 4 seconds to spare. Immediately after you kill the Triton Lord start spamming Scourge of Erinys, it will keep you in the air for the last few seconds. If you need to try again ONLY fight undamaged Triton Lords, if they are even the slightest bit hurt they may not survive long enough to complete the challenge. Just kill them off if you are in doubt, they will infinitely respawn.
  • Ground Pounder - Hyperion Rush an enemy to the ground and land 10 hits in a row.
    • Strategy: Use Scourge of Erinys three times to distract all the enemies and Combat Rush one Triton Lord down, then Hyperion Rush one to death
  • Guard Break - Break 5 shields simultaneously.
    • Strategy: The Horn of Boreas is the weapon of choice here. Once all the enemies spawn,run right into the middle of the group and hold the D-pad up until the shieldsbreak. Alternatively, you can stay at the middle (make sure they are clumped together), parry one attack and counter it with a triangle attack imbued with Thera's Bane, hitting all five enemies. The explosion from Thera's Bane will break their shields simultaneously since they were hit with the counterattack at the same time, just make sure all 5 are hit in one counterattack.
  • Ricochet - Parry 5 arrows in a row.
    • Strategy: This challenge is a bit tough since deflecting ranged attacks is not common in Ghost of Sparta, unlike in the other games. You have to wait until just after the Hoplite Archers release their arrows before you block with L in order to deflect the arrows. Although there is a certain rhythm, it can be confusing as the archers are somewhat unpredictable in who will shoot (always one at a time). To make matters easier go to the back of the room and face the archers. Doing so this way should give one more time before the arrows hit the player and thus increase the reaction window.
  • Fear Kratos! - All must cower before the God of War.
    • Strategy: There are 10 civilians that must cower before Kratos and they are only counted if they are crouching down, not when they are running. Run around until every civilian is aware of you and not walking around calmly, then stand in a corner and wait. Eventually everyone will crouch down in fear.
  • Frozen in Flight - Shatter 5 Ravens simultaneously.
    • Strategy: There are 2 way to complete this challenge, through a Gorgon QTE prompt or Horn of Boreas. The former is the most effective method, but somewhat harder to achieve because the Ravens will harass the player and potentially get in the way of a grab. If successful though, it should mean an instant win.
  • Magic Maker - Refill your entire Magic Meter.
    • Strategy: There is not much to the challenge, all enemies refill Magic when killed. Although the Gorgons restore the most, the Hounds are also more numerous. The player should engage in crowd control through Thera's Bane and it should fill rapidly through killing as many enemies as possible. Grab killing a Gorgon is unwise, however, as their petrifying blast causes enemies to drop Green Orbs rather than Blue Orbs when crushed.
  • Bone Crusher - Kill 10 Cursed Remains with Grab.
    • Strategy: The cursed remains take 3 Grab to kill. The other way to crushed them is to use Hyperion Charge and it will kill them in 1 hit. Although the Remains break themselves apart the hit, it can be timed to grab them as they reform, or right before they swing for an attack. Some Remains are slow to act when lined up and one breaks apart to avoid the hit, the one behind has a higher chance to get caught.

Gallery[]

God of War Unlockables[]

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